![]() Hit detection seems fairly forgiving with tight round spreads through centre of mass even with sustained fire. Those used to the lethality of FPS shooters where targets drop with a three round burst or a magazine will need some adjustment to the lead-hose mechanics. Unless you’re using a sniper-class character that can one-shot kill targets, most of your work will be at medium to close range where you have to sustain fire for a good few seconds to actually take anything down. ![]() On the bright side, at least there’s none of the bunny hopping nonsense seen in other older FPS games.Īll in-game characters have fairly large health pools which leads to drawn out firefights. Unfortunately, there’s no means to go prone, jump or to crouch in the game so all you have available is a fast sprint which makes matches akin to early generations of Quake in a sense of it focusing on run-and-gun with an emphasis on the shooting experience. Movement has been simplified as well with wall climbing, mantling obstacles and the like simplified to simply pressing forwards so your focus is primarily on taking down the enemy. Reloading has to be managed as going dry in the middle of a firefight means a quick death. Weapons are still magazine fed though ammunition is essentially infinite for the duration of a match. You can aim down sights for most guns though doing so for some weapons are superfluous – you really don’t need to aim down the sights for a buckshot-firing pump-action shotgun after all as it doesn’t seem to affect spread as much. Quite a bit of skill is still needed – most of the game’s weapons require you to maintain your aim on a target for best effect. There’s significant recoil and to MCV’s credit the array (albeit limited) of weaponry they have on offer all possess unique handling in terms of barrel climb, reload speeds and damage. The game also has a modicum of aim assist on by default for the mobile version it doesn’t do all the work for you though and you’ll still have to keep your reticles on a target for maximum effect. Once they stop moving, you stop shooting. For starters, there’s no firing button for the mobile version – all you have to do is point your gun in the right direction with a live target in the crosshairs and you start firing. In keeping with its competitive aspirations as a mobile-optimised FPS, the game streamlines quite a few things which may ruffle the feathers of more traditionalist players. Once you’ve gone through the tutorial, the game unlocks two starter characters or agents, as the game calls them, for you to use and leaves you to your own devices. There’s a modicum of narrative locked in each character’s background biography but it’s unnecessary to the game. The initial tutorials run you through the various modes with lobotomised bots and gives you a general idea of how the game works, which primarily revolves around fighting and winning multiplayer matches to score loot chests. Double tapping gets you to aim down sights for your weapon. ![]() Getting about is similar to many other mobile shooters – the left side of the touchscreen controls movement while the right controls aim. Once you boot up the game, you are introduced to a fairly comprehensive tutorial that covers all the fundamentals from the primary game modes on offer to how the controls work. The game has a fairly large install footprint and needs significant amounts of pixel crunching power so a current-gen phone with hefty amounts of RAM, storage and a decent processor are needed along the lines of the honor View 10 or in our case, a Galaxy Note8. This review was tested on a Galaxy Note8. The PC version looks aesthetically similar to the mobile version though the controls and the game balancing are different enough to warrant a separate review. Cross platform play is currently limited to mobile devices only. The app is free to download with freemium mechanics on the Google Play Store, the Apple App store and the Steam Play store for PCs. Modern Combat Versus differs as it ditches any form of single player campaign, is online-only, and is optimised solely for multiplayer gaming. Prior to this, Modern Combat has primarily consisted of single player campaigns akin to the Call of Duty series. Recently announced as the official game for the Modern Combat Versus honor International Series, MCV is, chronologically speaking, the latest addition to the Modern Combat series of mobile FPS games. An accessible mobile-optimised first person shooter that is enjoyable in short spurts though you’ll need a solid flagship phone for the best gameplay experience.įirst person shooters aren’t exactly a gaming genre optimised for smartphones but Gameloft intends to prove otherwise with Modern Combat Versus, a competitive FPS designed solely for smartphones.
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